As this thread was discussed all those involved already know about what is going on. On to needed info.
Units made from a base component, and given animation via a small crystal, or through crystalline dust. Both are enchanted by the Ascendancy of Mythos itself, and sold at high prices. The greater the concentration of the crystal known as Espalum. The greater the power available to the golem itself. Great Doll makers often use large amounts of Espalum dust to make their creations as lifelike as possible.
Degraded Espalum dust is often used in more distant towns, and villages. It is both unstable, and provides temporary results that tend to lead to unreliable units. Repairs made with this dust should not be counted upon, and is often frowned upon.
These living dolls have become a household item in our daily walks of live, and even fight on the borders. They take on many forms, but most resemble humans. They are dependable, and only need to be fueled by a renewed source of Espalum once power has been depleted. Low grade golems have a working time span of roughly eight days. High grade golems have a working time span of roughly three months.
A gift given to man by the creatoress Inkog. This deity at the dawn of man selected a single bloodline to be the protectors of their entire race. Through the ages the blood spread far, and wide. However, only a few develope the ability to use the gift. Ranging greatly in the forces it can deal out, the most common type is Runic magic. This type is a simple carving etched into an everyday item, and has a set number of charges. (imagine a small rectangle box to be held in a hand. Two runes placed inside, and a lever to activate both. Once active the runes produce a flame. Such as an everyday lighter.)
Spoken Magic is less common, and is more associated with curses, and the like. Lacking in power to that of runic, spoken magic must be taught over a lifetime. It is not limited to a single effect as runic is.
Birth Magic is the base element the user can use. It is the limiting factor in what any caster may do outside of Runic, or Spoken. A fire mage may only be able to summon fire through their entire life, but may be able to call forth a small imp with the right spell weaving.
Spell Weaving Magic is a series of glyphs that are needed to perform summonings, large area of effect casting, or even to set a base set of actions to any item. These are used to set traps, make an item move, and so on.
Enchanting Magic like spoken magic, must be taught. Through a series of both runic, and spell weaving one can make an item such as a sword sap the very life from any creature hit by the blade.
Magic can only be used by those who are gifted, and because there is a danger to it the Ascendancy of Mythos has the authority to take children from their homes, and raise them under the care of its watchful eye. This is only done with children who show the ability for the craft.
Ascendancy of Mythos
An order established by the High King himself centuries ago. In an attempt to keep the growth of magic governed, and in hand. The AoM as stated takes children from their homes at early ages, to avoid hurting both parent, and child. It is common knowledge that those with magic in their blood can be a great threat to fellow humans. In all twelve holds of the kingdom of Drasil, there is an enclave that governs as the lawful hand in dealings with magic.
The largest kingdom in the known world. With the capital being built over several connecting laylines, and focal points of the world this kingdom is rich in mythical energies. Production is the nation's greatest asset, and boasting a large military power, is capable of buffing out of several wars that were to happen in the past few decades. Having twelve holds in total, and spanning a distance of over five thousand miles across at the widest point. The kingdom of Drasil is the figurehead of power in the known world.
Known as the creatress, and holder of balance, and judgement throughout the entire universe. Inkog has long throughout history had dealing with mankind, and sees them as a young race with great potential. Whereas, the entity that makes its home in her shadow Qalex, is known for the discord, and evil throughout the universe. It was she who tainted the hearts of man kind as to have them weighed in the scales of purity held by Inkog herself.
Both are as one, and are in direct opposition to each other. Where one breathes life, the other brings the chill of death. During worship of Inkog it is often common practice to honor Qalex as well, so not to incur her wrath. Both may act independently, but will through all eternity walk with each other. They are often depicted as a beautiful maiden clothed in elegant robes, while a darkened form claws into the ground.
Vertoc The Serpent of Flame
Son of Inkog. This divine entity came to be during the birth of the first flame. Vertoc, is known for his rage, and direct methods in dealings with nature. This deity rules over all aspects or fire. Praised for the warmth he brings, while feared for the destruction he may cause at a moment's notice. Often he is depicted as a enormous cobra like serpent made of white hot flame.
Crestela The Flow of Life
Daughter of Inkog. Crestela, came to be when the first drop of water formed in the cold vacuum of space. Known for her patience, and gentle nature. She rules over all aspects of water, and ice. As without water life would cease. Praised for the life she brings, while feared during the periods where she withdraws. Often depicted as a woman with scales, and fins with long free flowing hair.
Tel Ompa The Great Supporter
Son of Inkog. Born as the first dusts began to gather. Tel Ompa, is known for his calm, and peaceful nature. He rules over all aspects of the earth. Praised for the ground we stand upon, and grow our food from. He is feared for his quiet anger, but is not known for his outbursts. Often depicted as a large turtle, wearing the world as a shell.
Zenorus The Tempest of Change
Daughter of Inkog. Born as the first blast of existence pushed all other particles in every direction. Zenorus is known for being curious, and adventurous as she is always moving about the world. Thought to be the reason for the changing of seasons, she rules every aspect of the wind. Praised for bringing renewal, and feared for her sudden violent outbursts. Often depicted as a women, with large wings, and hair that is thick, and long enough to cover most of her body, when not blowing loosely in whatever direction she chooses to head towards.
Mestolva The Defiler
Son/Daughter of Qalex. Born during the creation of the universe, once the first light was blocked, and the first absence of space was formed. Mestolva is known for plots, and its tricks. It rules over all aspects of darkness, and space. While not being truly evil, Mestolva is known for attempting to drive one away from Inkog, and into your own dark desires. Praised for the trials it tests mortals with, and feared for how far it can make one fall. Mestolva is depicted as a being dressed in a cover of darkness, and inhuman features, as it stands supported by eight spine like legs, with several sets of arms all ending in five clawed hands.
In the early years of man, when the universe was still young, and life was being to spring up Inkog looked to the whole of creation, and saw a blight which would threaten all that she had made. This blight was the joining of the elements, and the birthing of new deities into existence. This set ill with the creatoress, and so she began to seek the removal of such beings.
To keep balance Inkog did attempt to hear these new deities, and wished to be civil. However, they soon began to compete for power, and even attempted to up root her children from their positions. War in sued, between the new comers, who worked not to maintain balance, unlike those who who had come before them.
As the war waged on, the new comers began to appeal to the mortals, and gain their favor. At first the true gods saw this as little more than trivial. That was until the lesser gods began to build power through a linking of souls. The spiritual essence gathered by these followers proved to be troublesome, as the Dimi-gods grew in strength. Due to the numbers, and growing strength of the Dimi-Gods, Qalex saw it best to step in.
At the height of the war, Qalex saw fit to do what her other half thought to be too cruel. She too her fight to those of the highest power, and made example of them. Not being able to create from nothing like Inkog, Qalex choose to work within the very limits of known laws to seal these beings away. Using the very essence of the universe to make a prison with magic to forever cast these false gods screaming into the abyss.
Several fought Qalex, but could not stand to her brutal methods, save a handful. Baal Teslum was one such deity. Their struggle waged for centuries, until with a helping hand from Inkog the fight was over turned. This however has exhausted the bastions of both of their powers, leaving both Inkog, and Qalex drained sending them into a state of slumber.
The true Gods saw it best to elect champions to act in their stead, as entering the mortal world would reduce their powers greatly. They choose to make themselves known, as to build their own strength, and that of their slumbering mother. Who left Vertok, her chosen guardian with a ritual for waking her when the time was right.
All was well until the True Gods saw that they were no longer invincible. With Inkog's influence no longer in effect, their life spans were indeed infinite, but they could be harmed. Due to this, they withdrew from the realm of man, and his away in their own elements.
This caused great distrust between the children of Inkog, and they began to squabble amongst themselves, each feeling that they should have the ownership of the ritual. In turn this lead to a power struggle that now holds true in the world. Each attempting to over take the others. While their champions hold peace over the world, and insure that their gods are honored.
Eitous The Flame Tongue
Ino The Ice Bane
Enuf of The Earth
Henomi The Graceful Tempest
Amastova The Witch of Blight